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Informations, actualités, analyses et tout ce que vous avez toujours voulu savoir sur le jeu La 4ème Prophétie (T4C) ! Retrouvez-moi sur ma chaine twitch.tv/reallyexactly !

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Abomination - Prerelease Interview! (english version)

Hello, english readers!

 

Here I'm going to translate the previous article about Abomination's newest iteration, out soon in your screens! Topics on forums about it are getting so much bloated, be it in french JeuxOnLine T4C section or english T4C Bible boards, that it's very difficult to find any piece of useful information there!

 

This article will summarize everything known about the server in a shorter-than-usual fashion according to the blog's standards, without having to go through all boards topics. But mostly also to write down questions that are going to be send to the server staff, covering most of frequently asked questions from the community. There could be things I've missed so, please let me know in the comments or in the facebook page (click on the thumb!).

 

 

Well, here I made a stupid french with a french insurance company that's irrelevant for english people. But fortunately, MMA also refers to something that may be related to Abomination...

 

 

 

Fundamentals

 

  • Clean 1.72 version
  • 2 remorts, no more. Non-removable wings.
  • Pvp/pvm death losses are not unveiled yet, but they should be very high (probably 100%), but should be active only within a range, so a low level character should not lose anything when PKed by a high level one. For now, we're talking about a 5% current level experience loss in death.
  • Pas de colisée.
  • 1.25 items are mostly left untouched from the base.
  • Hit/mana points recomputation system won't be used.
  • Experience curve used is the base game one.

 

  • Players will begin their journey on the so called "Market Island" which is designed to be a meeting point for everyone. It also provides:

- Reworked "doppleganger" planeswalking.
- Mule and guild chests.
- Daily quests NPC rewarding interaction points (aka. IP).
- Vendor NPC for ingredients to reskin items. Items are buyable with either IP or cash shop stuff.
- Seraph hall providing 1x and 2x characters advantages to speed up access quests completion and some other stuff.

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Abomination - Prerelease Interview! (english version)
  • New Crimsonscale-type questline involving around 40 NPCS in Arakas and Raven's Dust to renew the low level progress.
  • New end-game questline supposedly in Oracle Realm to get some unknown bonuses.
  • New miniboss scatterred around base islands.
  • Noob items from Abomination 2 are back !
  • Makrsh P'Tangh experience gains could be reduced due to 1.70's ghost bug fix.
  • No equipment addons affecting base game balance.
  • Some spells are using new 1.72 effects skins.
  • 1.72 craft interface is used to accomplish item reskins.

 

  • Everything buyable in the cash shop can be available in a way in game i.e. no cash shop only stuff is sold.
  • 1x and 2x seraph will be added to the shop according to how the server's leveling pace is evolving.

 

  • "Capture the flag" arena system:

- 50-level range according to the player who initiates it, then it starts aroudn 2-5 minutes later.
- Teams are randomly generated (hello, priest team vs archer team!).
- Death losses are turned off, no xp, stuff or gold loss at all.
- Arena specific pots buyable on site to merchant NPC.
- IP are rewarded according to the rough formulae: "number of kills + team flag captures - number of deaths".
- At the end, players are being sent to the place they were before it started.A la fin, les joueurs retournent à l'endroit ou ils étaient avant le début de l'arène.
- Rules will be in application in order to prevent abuses (such as leaving arena to avoid losing, or spawn point camping)

 

  • Staff composition : Mouse, Iva Major, Erodas, Abomination.

 

N.B. : Most mentionned features are still in discussion, mostly about addons. They may be altered from there to the server's release.

 


Questions

 

The following list of questions is based on most frequently asked questions on boards from the community, plus some coming out of my mind. But some points may have been forgotten in the process so don't hesitate to comment!

 

 

1) Almost everyone is wondering why the server has not been launched as soon as possible? Addons such as arenas, market island, quests or reskins could be added afterwards.

 

2) Most players interested in Abomination are just excepting a server without addons and modifications affecting the base game balance and more importantly free pvp with no rules and high loss settings. Do you think additionnal developments you made will satisfy even the most integrist of players?

 

3) Despite planned addons, will base game balance and gameplay will be kept as is, as wished by the community interested in playing Abomination? Will 1.72 changes (notably in skills, and ghost bug fix) have an impact compared to previous iterations of Abomination?

 

4) Hit and mana points repontutation system won't be in effect. Is there a reason to this, even though its activation forces an experience curve change above level 195? Is there something else that's gamebreaking? Don't you think the arenas won't be used by low and mid level players while they are still optimizing their characters?

 

5) Many are awaiting a release date since long in order to plan for the famous rush and leveling race like in most server launches. Many also laments the lack of communication about project's status. Is there a reason to these?

 

6) In the past, Abomination was one of the most attacked server by hackers (Denial of service, staff personal data hacking and harassments). According to you, is it still the case today or is it old story?

 

7) How the server is going to be launched? Will players be able to make their account before the official opening to avoid blockings?

 

8) Are you going to pursue in developping content for the server, be them new arenas or new skins, or can we expect even more new quests or other gameplay affecting developments? In any case, can we assume no balance changing new content ?

 

9) How the server will be maintained in the medium/long term? Community wise with promos, events, and tournaments? staff wise with ingame chat moderation and cheater tracking? And technical wise with update process when new versions are coming up?

 

10) Please, please some teaser about what's coming up! A screen, a piece of a new quest, a preview about new features... Anything to tease people! Thanks!

 

 

So if you think I'm missing something in my questions, don't hesitate to let me know. I'm sending the final questions to the Abomination staff on Wednesday, July 17th, that's the last day for you to do so.

 

According to the latest announcements, Abomination is gonna open its doors on July 27th! I'm hoping the time spent on answering the questions won't affect the time allocated into finalising the server to get it ready for the launch! I really hope the server will match people's expectations and will become a resounding success!

 

Pfew, I'm done with the translation. That's not something I'm doing everyday even if I'm somewhat fluent enough in english to write understandable things (see my posts on the Bible), but if it's becoming more popular, I may write english more often!

 

See you!

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F
one question come to my mind today.<br /> anti-plug system.. how it ill work? same as abo2? how many time to plug?
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A
It is the same as before. It is more difficult to prevent this anti plug from working. your character will remain in game even after you disconnect if you try to plug.
A
I will be posting a correction to some data shown here, as some has been discussed more after past devs. Also this week I will be posting complete answers to the questions in the blog, which I already have finished. Please post more questions. Thank you :D
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F
&quot;Seraph hall providing 1x and 2x characters advantages to speed up access quests completion and some other stuff.&quot;<br /> <br /> This seraph hall.. is place for only seraphs xp? if yes.. pls remove it! <br /> No point for speed up things for seraphs.. they already have place where only seraphs can have access (sents, mads house, forn, nethers isle)<br /> <br /> We need more information about this Seraph Hall.
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A
The Seraph Hall is a place on the Market Island that only seraphs can enter. It will have special 'recipes' for seraphs only to make unique skins for higher level items and interactive points NPC. There will also be other things there like the daily quest npc when it is completed.<br /> <br /> ACP is normal. 2x appearance is currently up to Mouse (I can say it won't be for a fair bit, at least a month probably longer). The quests will give fair XP for the length of the quest, some also give special noob items on AR (full details will be release prior to launch).<br /> <br /> New Doppleganger portals are being investigated right now. The idea I have for it is to speed up traveling instantly for seraphs on that particular island. It would grant full access to Doppleganger portal locations ON THE ISLANDS YOU HAVE ACCESS TO. Meaning after seraphing you have instant access to all AR Doppleganger portal locations but not RD and SH. When you get RD access you will have instant access to all AR + RD portal locations, and so on for SH. This will do away with the need to walk to each portal location, after you have already visited these locations as a mortal most likely.
K
- Normal 1.25 items? Unstable,gems,etc?<br /> - Acp normal?<br /> - When 2x seraph available on shop<br /> - How much those new Ar,Rd island quests give exp<br /> - What is the &quot;Seraph Hall&quot;
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A
ACP is normal. 2x appearance is currently up to Mouse (I can say it won't be for a fair bit, at least a month probably longer). The quests will give fair XP for the length of the quest, some also give special noob items on AR (full details will be release prior to launch).
A
Well done Jeska! ~Abomination
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